
Complete your music theory toolkit with advanced melody writing, bassline construction, and rhythmic design techniques. Learn to create memorable hooks, solid low-end foundations, and driving grooves for dance music.
Welcome to the final installment of the Music Theory for EDM series! In Part 1, we covered scales and intervals. In Part 2, we mastered chord progressions. Now let's complete the toolkit with melody, bass, and rhythm techniques.
What makes a melody memorable?
Structure:
Verse: A (call) → B (response)
Chorus: A (call) → B (response)
Bridge: C (variation) → D (variation)
Chorus: A (call) → B (response)
In practice:
Call: "I want you to know" (C - E - G)
Response: "That I want you to know" (A - F - G)
Famous EDM examples:
Scale-based melodies:
C Major scale: C - D - E - F - G - A - B - C
Types of stepwise motion:
| Type | Pattern | Effect | Use For |
|---|---|---|---|
| Ascending | Low → High | Building tension | Pre-chorus |
| Descending | High → Low | Release | Post-chorus |
| Melodic | Mixed | Emotional depth | Main theme |
| Repeating | Same note sequence | Catchiness | Hooks |
What is a motif? A short musical idea that repeats and develops throughout your track.
Creating effective motifs:
Example:
Motif A: C - E - G (rising)
Variation 1: C - E - G (rising, faster)
Variation 2: E - C - G (descending)
Motif B: C - E - G (transposed up)
Famous EDM motifs:
Syncopation for human feel:
Why it matters:
How to apply in FL Studio:
Note-based syncopation:
Quantize with groove:
Swing template:
Humanize the velocity:
Why bass matters:
1. Root-Note Bass
Pattern: C - C - C - C - G (emphasis on root)
Movement: Stepwise motion
Use: House, Trance, Progressive House
2. Octave Jump Bass
Pattern: C - C - C - G - C (octave pattern)
Movement: Large interval jumps
Use: Festival drops, anthem sections
3. Rolling Bass
Pattern: C - D - E - F - G - A - B - C
Movement: Constant movement through scale degrees
Use: Progressive house, driving tracks
4. Arpeggiated Bass
Pattern: C - E - G - E - C (up and down)
Movement: Broken chord (arpeggio)
Use: Trance, melodic basslines, tension building
Follow your chords:
| Chord | Follow with Bass Note |
|---|---|
| C Maj | C (root) |
| F Maj | F or G |
| G Maj | G or C |
| A Min | A, C, or E |
| D Min | D, F, or A |
Common bass patterns:
Root-based following:
I (C) → V (G): C → V (G) → I (C)
Octave pattern:
C (bar 1-2) → G (bar 3-4) → E (bar 5-6) → C (bar 7-8)
Triplet bass:
C (beat 1) → E → G (beat 2) → C (beat 3)
Quick EQ guide:
| Frequency | Boost or Cut | Result |
|---|---|---|
| 30-80 Hz | Boost | Sub power |
| 80-120 Hz | Cut | Remove mud |
| 200-400 Hz | Boost | Body and warmth |
| 2-5 kHz | Cut | Harshness |
| 5-10 kHz | Boost | Presence and snap |
Compression:
Distortion (optional):
Technique:
Sidechain:
Kick → Sub bass
Threshold: -20 to -10 dB
Ratio: 4:1 to 8:1
Release: 100-200 ms (pumping feel)
4/4 Time Signature:
1 + 2 + 3 + 4 (repeat each bar)
1 e & a (off-beats 2 and 4)
Placement of elements:
Creating swing:
House swing (55-37%):
Straight vs. Swung:
Hi-Hat Patterns:
Straight 8th notes:
X . X . X . X . X . X . X . X . X . X (16th notes)
Off-beat syncopation:
Bar 1: X X X X X X X X X X
Bar 2: X X X X X X X X X X
Bar 3: X X X X X X X X X X X
Variation for interest:
Bar 1: X . X . X . X . X . X
Bar 2: X . X . X . X . X . X
Bar 3: X . X . X . X . X . X
Kick Pattern Variations:
1. Four-on-floor (House):
Beat 1: X
Beat 3: X
2. Kick + ghost (Techno):
Beat 1: X
Beat 2.5: X
Beat 3: X
3. Kick + off-beat (Trance):
Beat 1: X
Beat 2: X
Beat 3: X
Build-ups:
Creating tension:
Example:
Bars 1-4: Straight kick, minimal hats
Bars 5-7: Add off-beat hats, increase speed
Bar 8: Add snare roll, add riser
Bar 9: Drop (release tension)
Create reusable groove patterns:
House groove:
Kick: 1 . . . X . . X
Hat: . X . X . X . X . X
Clap: . . . X . . . X
Trance template:
Kick: 1 . . . X . . X
Hat: . X . X . X . X . X
Clap: . . . . X . . . X
Techno template:
Kick: 1 . . . X . . X
Hat: . X . X . X . X . X
Clap: . . . . X . . . X
Method 1: FPC (Fruity Pad Controller)
Method 2: Piano roll patterns
Method 3: Step sequencer
Think of your track as layers:
Layer 1 (Bass Foundation):
├── Root-note bass (sub frequency)
├── Supporting notes (fifth and octave)
└── Processing: EQ, sidechain, compression
Layer 2 (Rhythm Section):
├── Kick drum (punch, transient)
├── Hi-hats (energy, groove)
├── Clap/Snare (backbeat)
├── Percussion (interest, movement)
└── Processing: Compression, gating
Layer 3 (Harmonic Section):
├── Chords (root movement, voice leading)
├── Pad (atmosphere, space)
├── Lead (melody, hooks)
├── FX (risers, impacts, sweeps)
└── Processing: Reverb, delay, EQ
Layer 4 (Vocals - if applicable):
├── Lead vocal (main melody)
├── Backing vocals (harmonies)
├── Vocal chops (rhythmic interest)
└── Processing: De-ess, compression, reverb, delay
Layer 5 (Melodic Interest):
├── Counter-melodies (support main lead)
├── Riff fills (transition between sections)
├── Sound effects (atmosphere)
└── Processing: Saturation, distortion, effects
Fill the spectrum without clutter:
| Frequency Range | Main Elements | Secondary Elements | Goal |
|---|---|---|---|
| Sub (20-60 Hz) | Kick, sub-bass | Low synth sub | Foundation |
| Bass (60-120 Hz) | Bass, low synth | Guitar low | Body & warmth |
| Low-mids (120-250 Hz) | Snare body, low synth | Mid-bass content | Remove mud |
| Mids (250-500 Hz) | Vocal presence, mid synth | Guitar mid | Clarity & punch |
| High-mids (500 Hz-2 kHz) | Vocals, lead synth | Synth presence | Intelligibility |
| Highs (2-5 kHz) | Hi-hats, cymbals | Synth brilliance | Air & shimmer |
| Air (5-10 kHz) | FX, details | Atmosphere | Polish |
Create contrast and interest:
Arrangement strategy:
Verse (less dense): 3-4 layers
Chorus (more dense): 5-6 layers
Breakdown (minimal): 1-2 layers
Drop (maximum): 6-8 layers
Volume automation for movement:
Intro: Gradually increase → Peak at transition
Verse 1: Medium volume with variation
Verse 2: Slightly different level
Chorus: Full volume
Bridge: Pull back → Build up → Peak at drop
Step-by-step:
Track type: Progressive House (128 BPM, C Major)
Your challenge:
Process:
What is counterpoint? The art of combining multiple independent melodic lines.
Types of counterpoint:
Practical application:
Advanced key changes:
Circle of fifths modulations:
C Major → F Major → G Major → C Major
Chromatic modulation:
C Maj → C# Maj → D Maj → C Maj (for tension)
Backdoor modulation (rare in EDM):
C Maj → C Maj (V7) → F Maj7 (tonic dominant) → F Maj
What is polyrhythm? Multiple simultaneous rhythms in different time signatures.
Use in:
Analyze your favorite tracks:
For each track, identify:
Create analysis document:
Track: "Levels" - Avicii
Key: C Major
Progression: I-vi-vi-iv (with variations)
Bass: Octave jumps, rolling
Hook: Synth arpeggio C-E-G-B-C
Rhythm: Four-on-floor, off-beat syncopation
Study these producers:
Theory concepts mastered:
Complete your production toolkit:
See these music theory techniques in action on my YouTube channel:
Congratulations! You've completed the Music Theory for EDM series.
What you've learned:
Your next steps:
Join the community:
Ready to create music that resonates emotionally and theoretically?
Let's make some magic! 🎵
Questions? Share your music theory journey in the comments or reach out on social media!
Focus on simplicity and repetition. Use short melodic phrases (2-8 notes) that repeat and develop. Create a "hook" or motif that appears throughout the track. Most memorable EDM melodies have one clear idea that evolves, not a long complex melody. Limit to 3-4 distinct phrases per verse and keep the chorus simple and catchy.
A good EDM bassline combines solid root notes (following the harmony), rhythmic movement (off-beat hits, slides, octave jumps), and dynamic variation (changing notes or pattern every 4-8 bars). It should be simple enough to not distract but interesting enough to drive the track. Less is often more in EDM - a solid 2-4 note bassline is better than an overly complex one.
Rhythm is absolutely critical in EDM. A great track can have simple elements but perfect rhythm. Focus on the groove first - if the kick, hats, and other percussion lock in, the rest will feel right. Use syncopation (shifting notes slightly off the beat) to create that human feel, but keep it subtle. Good rhythm makes people want to move and dance.
House music typically uses 4/4 time signature with a steady kick on beat 1 and a snare/clap on beat 3. Common patterns include off-beat hi-hats (on the "and" of beats 2 and 4), syncopated hats (shifting slightly off the beat for groove), and percussive elements on the off-beats to create energy and movement without cluttering the main groove.
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